Next, I route my channel with the Kick to Insert channel 1 in the Mixer and add the Fruity Peak Controller to the first FX slot.
This affects my kick - it is less punchy than I want it to be. When I play this, the bass and the kick clash. To illustrate the sidechaining effect using the Fruity Peak Controller I use the following simple setup:Īs you can see, I have added a kick drum and created a bassline. This automation signal can be used to automate virtually any other control, but a very common application is the sidechaining compression effect. The Fruity Peak controller generates an automation signal based on an input sound. In this tutorial I will discuss the options you have in FL Studio. As such sidechaining is not new, but the exaggerated effect has become quite popular in Dance music - the characteristic pumping sound is achieved with this technique. A very common application is to sidechain a compressor or gate in order to avoid that multiple sounds in the same frequency range clash, for instance the kick drum and bassline.
Sidechaining is the technique where one sound is used to affect another. FL Studio 9 tutorial explaining sidechaining.